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    <title>K's cluttered loft - Software</title>
    <link>http://www.ailis.de/~k/</link>
    <description></description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.4.1 - http://www.s9y.org/</generator>
    <pubDate>Mon, 30 Jul 2007 13:45:42 GMT</pubDate>

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        <url>http://www.ailis.de/~k/templates/loft/img/logos/favicon64.png</url>
        <title>RSS: K's cluttered loft - Software - </title>
        <link>http://www.ailis.de/~k/</link>
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<item>
    <title>The WebDruid for Windows</title>
    <link>http://www.ailis.de/~k/archives/31-The-WebDruid-for-Windows.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/31-The-WebDruid-for-Windows.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=31</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt; 
  &lt;img src=&quot;http://www.ailis.de/~k/uploads/software/webdruid/webdruid.png&quot; alt=&quot;&quot; width=&quot;67&quot; height=&quot;64&quot; class=&quot;left&quot; /&gt;
  Fabien Chevalier has developed &lt;a href=&quot;http://webdruid.sourceforge.net/&quot;&gt;The
  WebDruid&lt;/a&gt;, a software for generating statistics reports for web sites.
  &lt;em&gt;The WebDruid&lt;/em&gt; is based on Bradford L. Barret&#039;s &lt;a
  href=&quot;http://www.webalizer.org/&quot;&gt;The Webalizer&lt;/a&gt;. Beside some nice new
  features like User Flow charts, multi-language support during runtime and
  better search engine support it comes already with support for the W3C log
  file format which is used by Microsoft&#039;s Internet Information Server (IIS).
  This makes &lt;em&gt;The WebDruid&lt;/em&gt; interesting for Windows Web Servers.
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/31-The-WebDruid-for-Windows.html#extended&quot;&gt;Continue reading &quot;The WebDruid for Windows&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 26 Jun 2004 15:31:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/31-guid.html</guid>
    
</item>
<item>
    <title>VCLDB-Dummy Package for Delphi 6 Personal</title>
    <link>http://www.ailis.de/~k/archives/30-VCLDB-Dummy-Package-for-Delphi-6-Personal.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/30-VCLDB-Dummy-Package-for-Delphi-6-Personal.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=30</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;
  &lt;a href=&quot;http://www.fast-report.com/&quot;&gt;FreeReport&lt;/a&gt; is the free version
  of a commercial reporting software for Delphi. It is very powerful but it
  has a problem: It needs the VCLDB-Package which is not included in the
  Personal Edition of Delphi (At least Delphi 6 Personal, maybe Delphi 7
  Personal is also affected).
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/30-VCLDB-Dummy-Package-for-Delphi-6-Personal.html#extended&quot;&gt;Continue reading &quot;VCLDB-Dummy Package for Delphi 6 Personal&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Wed, 01 Jan 2003 15:27:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/30-guid.html</guid>
    
</item>
<item>
    <title>Name Generator</title>
    <link>http://www.ailis.de/~k/archives/28-Name-Generator.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/28-Name-Generator.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=28</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;
  This Python class generates names in the quality of the planet names used in the
  classic game Elite. The algorithm used in this class comes from the 
  &lt;a href=&quot;http://mote.sourceforge.net/&quot;&gt;Mote Project&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
  Click &lt;a href=&quot;http://www.ailis.de/~k/uploads/software/namegen/demo.php&quot;&gt;here&lt;/a&gt; for a demo.
&lt;/p&gt;
&lt;p&gt;
  Download: &lt;a href=&quot;http://www.ailis.de/~k/uploads/software/namegen/namegen.py&quot;&gt;namegen.py&lt;/a&gt;
&lt;/p&gt;
 
    </content:encoded>

    <pubDate>Sun, 19 May 2002 15:15:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/28-guid.html</guid>
    
</item>
<item>
    <title>Galaxy  Generator</title>
    <link>http://www.ailis.de/~k/archives/29-Galaxy-Generator.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/29-Galaxy-Generator.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=29</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/galaxygen/galaxy.png&#039;&gt;&lt;!-- s9ymdb:398 --&gt;&lt;img width=&#039;110&#039; height=&#039;110&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.ailis.de/~k/uploads/software/galaxygen/galaxy.serendipityThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;p&gt;
  This Python script generates a 3D galaxy from a number of parameters and stores
  it in an array. You can modify this script to store the data in a database
  or whatever your purpose is. THIS script uses the data only to generate a
  PNG with a 2D view from top of the galaxy. 
&lt;/p&gt;
&lt;p&gt;
  The algorithm used to generate the galaxy is borrowed from &lt;a href=&quot;mailto:motzb@hotmail.com&quot;&gt;Ben Motz&lt;/a&gt;
  The original C source code for DOS (including a 3D
  viewer) can be downloaded here:
  &lt;a href=&quot;http://bits.bristol.ac.uk/motz/tep/galaxy.html&quot;&gt;http://bits.bristol.ac.uk/motz/tep/galaxy.html&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
  Download: &lt;a href=&quot;http://www.ailis.de/~k/uploads/software/galaxygen/galaxygen.py&quot;&gt;galaxygen.py&lt;/a&gt;
&lt;/p&gt;
 
    </content:encoded>

    <pubDate>Sat, 18 May 2002 15:23:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/29-guid.html</guid>
    
</item>
<item>
    <title>CBM Viewer</title>
    <link>http://www.ailis.de/~k/archives/32-CBM-Viewer.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/32-CBM-Viewer.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=32</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/cbmv/cbmv.png&#039;&gt;&lt;!-- s9ymdb:412 --&gt;&lt;img width=&#039;110&#039; height=&#039;84&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.ailis.de/~k/uploads/software/cbmv/cbmv.serendipityThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;p&gt;
  During my work on a mission editor for Lucasarts X-Wing Alliance I fiddled
  a little bit with the images stored in the CBM file format. Thanks to the
  specs from &lt;a href=&quot;http://www.code-alliance.com&quot;&gt;Code Alliance&lt;/a&gt; I was
  able to read these files. I have written a small viewer which can display
  the images and animations and save them as Windows Bitmap files.
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/32-CBM-Viewer.html#extended&quot;&gt;Continue reading &quot;CBM Viewer&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Mon, 20 Aug 2001 15:39:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/32-guid.html</guid>
    
</item>
<item>
    <title>Threedee</title>
    <link>http://www.ailis.de/~k/archives/26-Threedee.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/26-Threedee.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=26</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;
  Oh, I&#039;m a lucky one. I found a lot of old source code in an old backup
  archive and I was able to recover my first nearly working 3D engine written
  in Delphi. It was far from completion but already impressive if you have in
  mind that I am not a mathematic genius. It features drawing of points, lines
  and planes, simple lightning effects and is completey object oriented. I
  never implemented 3D plane clipping but 3D line clipping is already
  implemented. If I find the time I want to rewrite the whole thing to 
  a platform independent C++ library.
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/26-Threedee.html#extended&quot;&gt;Continue reading &quot;Threedee&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 28 Jul 2001 15:02:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/26-guid.html</guid>
    
</item>
<item>
    <title>Droid</title>
    <link>http://www.ailis.de/~k/archives/23-Droid.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/23-Droid.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=23</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;div class=&quot;serendipity_imageComment_left&quot; style=&quot;width: 110px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/droid/droid.png&#039;&gt;&lt;!-- s9ymdb:371 --&gt;&lt;img width=&#039;110&#039; height=&#039;69&#039;  src=&quot;http://www.ailis.de/~k/uploads/software/droid/droid.serendipityThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Droid Screenshot&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;
  During my time at the GBA Bonn - I think it was 1996 - &lt;a href=&quot;mailto:iscs@ailis.de&quot;&gt;Ingo&lt;/a&gt; and I have
  developed a small computer game for a school work. Originally the teacher
  wanted us to develop a project written in C. But C was boring and so we have
  written the game &lt;strong&gt;Droid&lt;/strong&gt; mainly in Assembler. I have developed a
  2D graphic engine using the historical video mode &lt;strong&gt;Mode X&lt;/strong&gt;, which was
  320x400 with 256 colors. Ingo has written an event handler which allowed us
  to do simple multitasking. Only a very little part of this project was written
  in C, but the teacher was impressed enough to give us the best score.
&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/23-Droid.html#extended&quot;&gt;Continue reading &quot;Droid&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 28 Jul 2001 14:37:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/23-guid.html</guid>
    
</item>
<item>
    <title>CrossHacker</title>
    <link>http://www.ailis.de/~k/archives/27-CrossHacker.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/27-CrossHacker.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=27</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/xhacker/xhacker.png&#039;&gt;&lt;!-- s9ymdb:396 --&gt;&lt;img width=&#039;110&#039; height=&#039;27&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.ailis.de/~k/uploads/software/xhacker/xhacker.serendipityThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;p&gt;
  CrossHacker ist ein Zusatzprogramm f&amp;uuml;r Peter Mandrella&#039;s
  Pointsoftware CrossPoint. Das Programm shuffelt und grabbt Taglines,
  Tearlines und Origins. Das Grabben kann sowohl automatisch beim Einlesen des
  Eingangspuffers nach einem Netcall, als auch manuell durch das Dr&amp;uuml;cken
  einer mit CrossHacker belegten Taste geschehen. Das Ausw&amp;auml;hlen bzw.
  Shufflen von Tearlines, Taglines und Origins geschieht nach dem Editieren
  einer Nachricht oder automatisch vor einem Netcall. Zus&amp;auml;tzlich zu
  diesen Grundfunktionen kann CrossHacker die InterNet-Adressierung durch
  automatisches Anf&amp;uuml;gen der Gateway-Adresse vereinfachen.
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/27-CrossHacker.html#extended&quot;&gt;Continue reading &quot;CrossHacker&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 05 Feb 2000 15:10:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/27-guid.html</guid>
    
</item>
<item>
    <title>Tank Time</title>
    <link>http://www.ailis.de/~k/archives/25-Tank-Time.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/25-Tank-Time.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=25</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;div class=&quot;serendipity_imageComment_left&quot; style=&quot;width: 110px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/tanktime/tanktime.jpeg&#039;&gt;&lt;!-- s9ymdb:380 --&gt;&lt;img width=&#039;110&#039; height=&#039;69&#039;  src=&quot;http://www.ailis.de/~k/uploads/software/tanktime/tanktime.serendipityThumb.jpeg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Tank Time Screenshot&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;
  Vor langer Zeit, als langsame Rechner noch f&amp;uuml;r schnell
  gehalten wurden, Spiele wie Doom unspielbar &amp;uuml;ber den Bildschirm
  ruckelten und Netzwerkkarten eine Seltenheit waren, erfreuten uns die
  kleinen Spiele, die man mit mehreren Spielern auch auf langsamen Rechnern
  spielen konnte. Eines der beliebtesten war wahrscheinlich 
  &lt;a href=&quot;http://www.ailis.de/~k/uploads/software/tanktime/bomb20.zip&quot;&gt;Tank Wars&lt;/a&gt; 
  von Kenny Morse, wo mehrere Spieler versuchten mit ihrem Panzer die
  Gegenspieler vom Berg zu bomben. Dieses Spiel, und die etwas unangenehme
  Spielsteuerung, brachte mich dazu mal selbst so ein Spiel zu programmieren
  und Tank Time ist das was dabei raus kam.
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/25-Tank-Time.html#extended&quot;&gt;Continue reading &quot;Tank Time&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 05 Feb 2000 14:56:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/25-guid.html</guid>
    
</item>
<item>
    <title>Mercron</title>
    <link>http://www.ailis.de/~k/archives/24-Mercron.html</link>
            <category>Software</category>
    
    <comments>http://www.ailis.de/~k/archives/24-Mercron.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=24</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;a class=&#039;serendipity_image_link&#039; href=&#039;http://www.ailis.de/~k/uploads/software/mercron/mercron.png&#039;&gt;&lt;!-- s9ymdb:376 --&gt;&lt;img width=&#039;75&#039; height=&#039;110&#039; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://www.ailis.de/~k/uploads/software/mercron/mercron.serendipityThumb.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;p&gt; 
  Einige Zeit verbrachte ich als
  ein Magier namens Cever im Online-Rollenspiel &lt;a href=&quot;http://www.gamesonline.de/&quot;&gt;Meridian 59&lt;/a&gt;. Im Laufe dieser Zeit ist
  ein kleines Programm entstanden, welches die Uhrzeit des Spiels in
  angenehmer Form darstellt.
&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/24-Mercron.html#extended&quot;&gt;Continue reading &quot;Mercron&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Thu, 27 Jan 2000 14:50:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/24-guid.html</guid>
    
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