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    <title>K's cluttered loft - Games</title>
    <link>http://www.ailis.de/~k/</link>
    <description></description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.4.1 - http://www.s9y.org/</generator>
    <pubDate>Mon, 25 May 2009 11:17:43 GMT</pubDate>

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        <title>RSS: K's cluttered loft - Games - </title>
        <link>http://www.ailis.de/~k/</link>
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<item>
    <title>Guild Wars on Linux</title>
    <link>http://www.ailis.de/~k/archives/45-Guild-Wars-on-Linux.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/45-Guild-Wars-on-Linux.html#comments</comments>
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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;
Because I&#039;m currently playing &lt;a href=&quot;http://www.guildwars.com/&quot;&gt;Guild Wars&lt;/a&gt; pretty often and I was too lazy to switch between Windows and Linux when I switched between playing and working I installed lots of development software on Windows so I can work there, too. But after Windows crashed and shredded some of my source files while doing this I decided to ditch Windows completely. So I installed Guild Wars on Linux (using Wine) and after some configuration changes it works well enough. It never runs as fast as on Windows but it is fully playable.
&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/45-Guild-Wars-on-Linux.html#extended&quot;&gt;Continue reading &quot;Guild Wars on Linux&quot;&lt;/a&gt;
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    <pubDate>Sat, 23 May 2009 13:01:08 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/45-guid.html</guid>
    
</item>
<item>
    <title>Disable intro in Oblivion</title>
    <link>http://www.ailis.de/~k/archives/35-Disable-intro-in-Oblivion.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/35-Disable-intro-in-Oblivion.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=35</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;
  Sometimes I&#039;m playing Elder Scrolls IV Oblivion on Linux with &lt;a href=&quot;http://www.transgaming.com/&quot;&gt;cedega&lt;/a&gt;. Unfortunately the game has many intro videos which can&#039;t be skipped for some reason under Linux. But I found a way to get rid of them. Just delete the following files from your &lt;code&gt;Oblivion/Data/Video&lt;/code&gt; folder:
&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;code&gt;2k games.bik&lt;/code&gt;&lt;/li&gt; 
  &lt;li&gt;&lt;code&gt;Oblivion Legal.bik&lt;/code&gt;&lt;/li&gt;
  &lt;li&gt;&lt;code&gt;Oblivion iv logo.bik&lt;/code&gt;&lt;/li&gt;
  &lt;li&gt;&lt;code&gt;bethesda softworks HD720p.bik&lt;/code&gt;&lt;/li&gt;
  &lt;li&gt;&lt;code&gt;game studios.bik&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
  When you now start the game then it skips all the intro videos and starts directly with the main menu.
&lt;/p&gt; 
    </content:encoded>

    <pubDate>Mon, 17 Dec 2007 10:15:10 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/35-guid.html</guid>
    
</item>
<item>
    <title>X-Wing</title>
    <link>http://www.ailis.de/~k/archives/12-X-Wing.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/12-X-Wing.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=12</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

This article contains some information about Lucasarts&#039; X-Wing which I have

collected after playing this old DOS game again.

&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/12-X-Wing.html#extended&quot;&gt;Continue reading &quot;X-Wing&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sun, 28 Aug 2005 22:06:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/12-guid.html</guid>
    
</item>
<item>
    <title>Privateer</title>
    <link>http://www.ailis.de/~k/archives/13-Privateer.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/13-Privateer.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=13</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

       &lt;img class=&quot;right&quot; src=&quot;http://www.ailis.de/~k/uploads/games/privateer/privateer.jpeg&quot; alt=&quot;&quot; width=&quot;101&quot; height=&quot;128&quot; /&gt;

       After finding some old PC hardware and a good old standard Soundblaster 16

       I&#039;ve played one of my favorite games again: Privateer. Here I will store

       some data I collected from the game, maybe it is useful for others (or for

       me if I play it again in some years).

      &lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/13-Privateer.html#extended&quot;&gt;Continue reading &quot;Privateer&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Thu, 03 Jun 2004 20:17:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/13-guid.html</guid>
    
</item>
<item>
    <title>Wasteland</title>
    <link>http://www.ailis.de/~k/archives/11-Wasteland.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/11-Wasteland.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=11</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

I played again this nice old role playing game and this time I&#039;ve gathered some data during play which I will share here.

&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/11-Wasteland.html#extended&quot;&gt;Continue reading &quot;Wasteland&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Mon, 13 Oct 2003 22:36:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/11-guid.html</guid>
    
</item>
<item>
    <title>World of Xeen</title>
    <link>http://www.ailis.de/~k/archives/10-World-of-Xeen.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/10-World-of-Xeen.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=10</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

This is the map of the Cloudside of Xeen.

&lt;/p&gt;

&lt;p&gt;

&lt;a href=&quot;http://www.ailis.de/~k/uploads/games/wox/cloudside.png&quot;&gt;&lt;img src=&quot;http://www.ailis.de/~k/uploads/games/wox/cloudside.serendipityThumb.png&quot; width=&quot;110&quot; height=&quot;59&quot; alt=&quot;Cloudside of Xeen&quot; title=&quot;Cloudside of Xeen&quot; /&gt;&lt;/a&gt;

&lt;/p&gt;    
    </content:encoded>

    <pubDate>Tue, 09 Apr 2002 18:25:00 +0200</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/10-guid.html</guid>
    
</item>
<item>
    <title>Indiana Jones III</title>
    <link>http://www.ailis.de/~k/archives/9-Indiana-Jones-III.html</link>
            <category>Games</category>
    
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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

       Sorry, German only.

      &lt;/p&gt;

      &lt;p&gt;

       Dies sind die beiden Bücher aus der Bibliothek in Venedig, die man nicht

       wirklich braucht, die das Spiel aber einfacher machen. 

      &lt;/p&gt;

      &lt;div class=&quot;imglist&quot;&gt;

        &lt;img src=&quot;http://www.ailis.de/~k/uploads/games/indy3/katakomben.png&quot; width=&quot;320&quot; height=&quot;200&quot; alt=&quot;Katakomben in Venedig&quot; title=&quot;Katakomben in Venedig&quot; /&gt;



       &lt;img src=&quot;http://www.ailis.de/~k/uploads/games/indy3/anleitung.png&quot; width=&quot;320&quot; height=&quot;200&quot; alt=&quot;Doppeldecker-Anleitung&quot; title=&quot;Doppeldecker-Anleitung&quot; /&gt;

      &lt;/div&gt;           
    </content:encoded>

    <pubDate>Mon, 18 Mar 2002 20:29:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/9-guid.html</guid>
    
</item>
<item>
    <title>Doom II</title>
    <link>http://www.ailis.de/~k/archives/8-Doom-II.html</link>
            <category>Games</category>
    
    <comments>http://www.ailis.de/~k/archives/8-Doom-II.html#comments</comments>
    <wfw:comment>http://www.ailis.de/~k/wfwcomment.php?cid=8</wfw:comment>

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    <author>nospam@example.com (Klaus Reimer)</author>
    <content:encoded>
    &lt;p&gt;

       Sorry, this page is German only.

      &lt;/p&gt;

      &lt;p&gt;

       &lt;a href=&quot;http://www.ailis.de/~k/uploads/games/doom2/ttrakt1.jpeg&quot;&gt;&lt;img src=&quot;http://www.ailis.de/~k/uploads/games/doom2/ttrakt1.serendipityThumb.jpeg&quot; alt=&quot;Abbildung 1&quot; title=&quot;&quot; width=&quot;110&quot; height=&quot;69&quot; class=&quot;right&quot; /&gt;&lt;/a&gt;

       Im Jahre 1995, als die GBA Bonn versuchte, mich zum Informationstechnischen

       Assistenten auszubilden, und in den zahlreichen Netzwerk-Sessions Doom 2

       immer mehr in den Vordergrund r&amp;uuml;ckte, kam mir die Idee zu diesem Level,

       denn es reizte irgendwie, die Mitsch&amp;uuml;ler durch bekannte Schulr&amp;auml;ume

       zu jagen. Hinzu kam noch, da&amp;szlig; der Technologie- Trakt der Schule

       umgebaut werden sollte und ich in die H&amp;auml;nde der Grundrisspl&amp;auml;ne

       kam. Damit war es dann kein Problem mehr, das Level zu planen und es

       schlie&amp;szlig;lich mit Hilfe eines Editors zu konstruieren.

      &lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://www.ailis.de/~k/archives/8-Doom-II.html#extended&quot;&gt;Continue reading &quot;Doom II&quot;&lt;/a&gt;
    </content:encoded>

    <pubDate>Sat, 05 Feb 2000 15:04:00 +0100</pubDate>
    <guid isPermaLink="false">http://www.ailis.de/~k/archives/8-guid.html</guid>
    
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